Tanis Lonewood's portrait

Stats

  • Strength14
  • STR

    +1
  • Dexterity16
  • DEX

    +2
  • Constitution15
  • CON

    +1
  • Intelligence11
  • INT

    0
  • Wisdom15
  • WIS

    +1
  • Charisma11
  • CHA

    0

Moves

Called Shot

When you attack a defenceless or surprised enemy at range, you can choose to deal your damage or name your target and roll+DEX.

Head

  • 10+: as 7-9, plus your damage.
  • 7-9: They do nothing but stand and drool for a few moments.

Arms

  • 10+: As 7-9, plus your damage.
  • 7-9: They drop anything they’re holding.

Legs

  • 10+: As 7-9, plus your damage.
  • 7-9: They’re hobbled and slow moving.

Hunt & Track

When you follow a trail of clues left behind by passing creatures, roll+WIS.

On a 10+, you also choose 1:

• Gain a useful bit of information about your quarry, the GM will tell you what

• Determine what caused the trail to end

On a 7+, you follow the creature’s trail until there’s a significant change in its direction or mode of travel.

Command

When you work with your animal companion on something it’s trained in…

  • …and you attack the same target, add its ferocity to your damage…
  • …and you track, add its cunning to your roll
  • …and you take damage, add its armour to your armour
  • …and you Discern Realities, add its cunning to your roll
  • …and you Parley, add its cunning to your roll
  • …and someone interferes with you, add its instinct to their roll

Wild Empathy

You can speak with and understand animals.

Items

Spear

Tags: Reach

Rations

Uses: 4/5

Adventuring Gear

Adventuring gear is a collection of useful mundane items such as chalk, poles, spikes, ropes, etc. When you rummage through your adventuring gear for some useful mundane item, you find what you need and mark off a use.

Healing Potion

When you drink an entire healing potion, heal yourself of 10 damage or remove one debility, your choice.

Hunters Bow

Tags: Near, Far

Leather Armour

Tags: Worn

Arrows

Uses: 3/3

Bonds

Bramble Shamble

Brambol is a friend of nature, so I will be their friend and help them to protect nature.

Aerick the Cleric

We both strive to protect innocent people, looking for ways to help people that might not be given a choice to help themselves

Vulpus Vulpus, Barefoot Bringer of Chaos

Vulpis has proven that they’re willing to hurt innocent people. I need to find a way to help them see this is wrong.

Aerick the Cleric

Aerick helped to try to heal my first owl. Despite this not working, I feel an obligation to help him.

Backstory

Raised in the Northwood forests, Tanis became an expert tracker and hunter, honing skills in archery and stealth. He formed a deep bond with an Owl named Asha, who became his companion on adventures. As an adult, he roamed the countryside taking on missions and helping others. During one fateful mission in the desert, Asha was killed during an attempt to rout a group of bandits from a nearby village. Tanis found an egg belonging to Asha, and raised this new owl, Kaida, as his new companion.

Tanis and Kaida’s ARCH NEMESIS is named Red, who is the leader of the bandit group called the Band of the Red Hand, which was the bandit group responsible for the death of Asha. They’ve tracked them all over the countryside and through the Midwest, but every time they nearly catch him, he manages to slip through their fingers. And feathers.

DM Notes

Tristan's Test

These are my notes!