Aerick the Cleric's portrait

Stats

  • Strength8
  • STR

    -1
  • Dexterity4
  • DEX

    -2
  • Constitution11
  • CON

    0
  • Intelligence12
  • INT

    0
  • Wisdom16
  • WIS

    +2
  • Charisma15
  • CHA

    +1

Moves

Deity - The Desert Mouse

You serve and worship some deity or power which grants you spells.

Deity’s domain: Knowledge and Hidden Things

Precept of your religion: It’s clutish and insular - Petition: Gaining Secrets

Dwarf Racial

You are one with stone. When you commune you are also granted a special version of Words of the Unspeaking as a rote which only works on stone

Cast A Spell (WIS)

When you unleash a spell granted by your deity, roll+WIS. On a 10+ the the spell is successfully cast and your deity does not revoke the spell, so you may cast it again.

  • On a 7-9 the spell is cast, but choose one:

    • You draw unwelcome attention or put yourself in a spot. The GM will tell you how.
    • Your casting distances you from your deity; take -1 ongoing to cast a spell until the next time you commune.
    • After it is cast, the spell is revoked by your deity. You cannot cast the spell again until you commune and have it granted to you.

Note that maintaining spells with ongoing effects will sometimes cause a penalty to your roll to cast a spell.

Divine Guidance

When you petition your deity according to the precept of your religion, you are granted some useful knowledge or boon related to your deity’s domain. The GM will tell you what.

Commune

When you spend uninterrupted time (an hour or so) in quiet contemplation with your deity, you:

  • Lose any spells already granted to you
  • Are granted new spells of your choice whose total levels don’t exceed your own level +1, and none of which is a higher level than your own level
  • Prepare all of your rotes, which never count against your limit

Turn Undead

When you hold your holy symbol aloft and call on your deity for protection, roll+Wis. On a 7+, so long as you continue to pray and brandish your holy symbol, no undead may come within reach of you. On a 10+, you also momentarily daze intelligent undead and cause mindless undead to flee. Aggression breaks the effects and they are able to act as normal.

First Aid

Cure Light Wounds is a rote for you, and therefore doesn’t count against your limit of granted spells

Spellbook

Cantrip/Rote

Light

An item you touch glows with divine light, about as bright as a torch. It gives off no heat or sound and requires no fuel, but it is otherwise like a mundane torch. You have complete control of the color of the flame. The spell lasts as long as it is in your presence.

Sanctify

Food or water you hold in your hands while you cast this spell is consecrated by your deity. In addition to now being holy or unholy, the affected substance is purified of any mundane spoilage.

Guidance

The symbol of your deity appears before you and gestures towards the direction or course of action your deity would have you take then disappears. The message is through gesture only; your communication through this spell is severely limited.

Cure Light Wounds

First Aid advanced move

At your touch wounds scab and bones cease to ache. Heal an ally you touch of 1d8 damage.

Words of the Unspeaking

This version of Words of Unspeaking only works on stone.

With a touch you speak to the spirits within things. The non-living object you touch answers three questions you pose, as best it can.

Level 1

Bless

1st Level (ongoing)

Your deity smiles upon a combatant of your choice. They take +1 ongoing so long as battle continues and they stand and fight. While this spell is ongoing you take -1 to cast a spell.

Detect Aligment

1st Level

When you cast this spell choose an alignment: Good, Evil, Lawful, or Chaotic. One of your senses is briefly able to detect that alignment. The GM will tell you what here is of that alignment.

Cause Fear

1st Level (ongoing)

Choose a target you can see and a nearby object. The target is afraid of the object so long as you maintain the spell. Their reaction is up to them: flee, panic, beg, fight. While this spell is ongoing you take -1 to cast a spell. You cannot target entities with less than animal intelligence (magical constructs, undead, automatons, and the like).

Magic Weapon

1st Level (ongoing)

The weapon you hold while casting does +1d4 damage until you dismiss this spell. While this spell is ongoing you take -1 to cast a spell.

Sanctuary

1st Level

As you cast this spell, you walk the perimeter of an area, consecrating it to your deity. As long as you stay within that area you are alerted whenever someone acts with malice within the sanctuary (including entering with harmful intent). Anyone who receives healing within a sanctuary heals +1d4 HP.

Speak With Dead

1st Level

A corpse converses with you briefly. It will answer any three questions you pose to it to the best of the knowledge it had in life and the knowledge it gained in death.

Items

Symbol of the Devine

(1 weight) Small, carved, wooden mouse

Chainmail

(1 armor, worn, 1 weight)

Staff

(close, two-handed, 1 weight)

Bandages

(3 uses, slow, 0 weight)

Adventuring Gear

(5 uses, 1 weight)

Dungeon Rations

(5 uses, ration, 1 weight)

Bonds

Tanis Lonewood

is a good and faithful person; I trust them implicitly.

Vulpus Vulpus, Barefoot Bringer of Chaos

I want to understand what Vulpes Vulpes is. Her race is completely foreign to me and my people

Aurora Emberlash

understand the ritual that created Aurora

Bramble Shamble

has insulted my deity; I do not trust them.

Vulpus Vulpus, Barefoot Bringer of Chaos

does not care for human life

Vulpus Vulpus, Barefoot Bringer of Chaos

Vulpes is hiding their power; in the schnitzel eating contest, vulpes consumed a mass amount of food, but I understood her race is so foreign that it seems otherwordly

Backstory

Aerick was born and raised in the Cult of the Desert Mouse; a cult that is very distrusting of outsiders. Select cult members are chosen to go on quests of knowledge for years. They are tasked with learning the secrets of the world. Aerick has been chosen from his tribe to go on this quest.

Aerick is lactose-intolerant.