- Strength8
-
STR
-1
- Dexterity4
-
DEX
-2
- Constitution11
-
CON
0
- Intelligence12
-
INT
0
- Wisdom16
-
WIS
+2
- Charisma15
-
CHA
+1
Class: Cleric
Race: Dwarf
STR
-1DEX
-2CON
0INT
0WIS
+2CHA
+1You serve and worship some deity or power which grants you spells.
Deity’s domain: Knowledge and Hidden Things
Precept of your religion: It’s clutish and insular - Petition: Gaining Secrets
You are one with stone. When you commune you are also granted a special version of Words of the Unspeaking as a rote which only works on stone
When you unleash a spell granted by your deity, roll+WIS. On a 10+ the the spell is successfully cast and your deity does not revoke the spell, so you may cast it again.
On a 7-9 the spell is cast, but choose one:
Note that maintaining spells with ongoing effects will sometimes cause a penalty to your roll to cast a spell.
When you petition your deity according to the precept of your religion, you are granted some useful knowledge or boon related to your deity’s domain. The GM will tell you what.
When you spend uninterrupted time (an hour or so) in quiet contemplation with your deity, you:
When you hold your holy symbol aloft and call on your deity for protection, roll+Wis. On a 7+, so long as you continue to pray and brandish your holy symbol, no undead may come within reach of you. On a 10+, you also momentarily daze intelligent undead and cause mindless undead to flee. Aggression breaks the effects and they are able to act as normal.
Cure Light Wounds is a rote for you, and therefore doesn’t count against your limit of granted spells
An item you touch glows with divine light, about as bright as a torch. It gives off no heat or sound and requires no fuel, but it is otherwise like a mundane torch. You have complete control of the color of the flame. The spell lasts as long as it is in your presence.
Food or water you hold in your hands while you cast this spell is consecrated by your deity. In addition to now being holy or unholy, the affected substance is purified of any mundane spoilage.
The symbol of your deity appears before you and gestures towards the direction or course of action your deity would have you take then disappears. The message is through gesture only; your communication through this spell is severely limited.
First Aid advanced move
At your touch wounds scab and bones cease to ache. Heal an ally you touch of 1d8 damage.
This version of Words of Unspeaking only works on stone.
With a touch you speak to the spirits within things. The non-living object you touch answers three questions you pose, as best it can.
1st Level (ongoing)
Your deity smiles upon a combatant of your choice. They take +1 ongoing so long as battle continues and they stand and fight. While this spell is ongoing you take -1 to cast a spell.
1st Level
When you cast this spell choose an alignment: Good, Evil, Lawful, or Chaotic. One of your senses is briefly able to detect that alignment. The GM will tell you what here is of that alignment.
1st Level (ongoing)
Choose a target you can see and a nearby object. The target is afraid of the object so long as you maintain the spell. Their reaction is up to them: flee, panic, beg, fight. While this spell is ongoing you take -1 to cast a spell. You cannot target entities with less than animal intelligence (magical constructs, undead, automatons, and the like).
1st Level (ongoing)
The weapon you hold while casting does +1d4 damage until you dismiss this spell. While this spell is ongoing you take -1 to cast a spell.
1st Level
As you cast this spell, you walk the perimeter of an area, consecrating it to your deity. As long as you stay within that area you are alerted whenever someone acts with malice within the sanctuary (including entering with harmful intent). Anyone who receives healing within a sanctuary heals +1d4 HP.
1st Level
A corpse converses with you briefly. It will answer any three questions you pose to it to the best of the knowledge it had in life and the knowledge it gained in death.
(1 weight) Small, carved, wooden mouse
(1 armor, worn, 1 weight)
(close, two-handed, 1 weight)
(3 uses, slow, 0 weight)
(5 uses, 1 weight)
(5 uses, ration, 1 weight)
is a good and faithful person; I trust them implicitly.
I want to understand what Vulpes Vulpes is. Her race is completely foreign to me and my people
understand the ritual that created Aurora
has insulted my deity; I do not trust them.
does not care for human life
Vulpes is hiding their power; in the schnitzel eating contest, vulpes consumed a mass amount of food, but I understood her race is so foreign that it seems otherwordly
Aerick was born and raised in the Cult of the Desert Mouse; a cult that is very distrusting of outsiders. Select cult members are chosen to go on quests of knowledge for years. They are tasked with learning the secrets of the world. Aerick has been chosen from his tribe to go on this quest.
Aerick is lactose-intolerant.